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There are various rarities of chests in the game.
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Once you have opened 5 chests, an auto chest opening option appears. Chests contain gear for your heroes and inventory items. High value chests can also be bought with platform currency in Extreme Value Bundles and Special Offers. They can also be bought with gems in the Gear Chest Shop and with emblems of courage in the Emblem Market. So by any means, in the end you, the legitimate players will be ones that will have fun, not them.Gear chests are obtained by running various types of missions and from daily quests, weekly quests and daily rewards. That's why a cheater always leaves the game after makes his try. Playing legitimate will always pay off since the main reason you play the game is because you like it, cheating a game except of being a challenge for someone is not fun at all.
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We can only do our best and use the tools we have against them. There is a constant battle between software companies and hackers. Which means that as soon as we launch these features we will be able to report these players directly to steam and they will get banned from Valve itself. What i can guarantee to you though is that even if someone bypasses the anti-cheat mechanism that we have, he will get banned from the server side in the features that we work. We know for sure our capabilities and i cannot say that we will prevent hackers 100%, no game company does, even Steam was down yesterday and all game companies have the same issues. Keep in mind that hackers exist in everything, even in Fortnite or World Of Warcraft. The anti-cheat we have already covers big parts of it but of course there are still things that we could do to improve them. Improvement is not only in mechanisms but also in the technology behind the game. The game is still in early access because there is lots of room for improvement. That would be one solution where the players themselves have control to block out cheaters from their game and yet still have this sense of team work with other players to beat the boss. I would turn "world boss" into a "guild boss", so players can keep their guild free from cheaters and simply work together to get the boss down. Indeed it is somewhat concerning if these cheaters keep appearing when new multiplayer content comes out. I am not sure what the next move will be from the developer. It requires a certain expertise to say the least. Also security and performance becomes really important. You can imagine when the server has to calculate the game for you and thousands of other players, that the developer needs a beefy server and network to handle all the data, calculations and amount of connections, and possibly different locations across the world for low latency. And with a certain interval the server might push out data to you to make sure the server and client is in sync, or create a log up to 5 or 10 seconds into the future where the server calculates when and which heroes attack which enemy and vice versa, including gold drops and damage numbers, and the client will simply play that log. So you end up having a constant WebSocket connection to their server (just like chat right now), and whenever you do something in the game, you send data to the server, the server processes your data and optionally sends a response back to you and others when you are in the same pool (chatroom for example). Only way to fully prevent cheaters is to store player data and manage everything server side. The developers do try tho, and they manually check for cheaters when they receive a report and then disable them from accessing these multiplayer features if the player indeed cheated. But as savefile / progress is stored locally, it can be altered in many different ways and that cannot be fully prevented sadly. This way you can play the game without an internet connection. The problem exists because savefile / progress is stored locally.